Day 53: People with color blindness want to have fun!

We've mostly been talking about digital accessibility; making things accessible when they are viewed on a screen, but accessibility is important everywhere.  For example, we learned a little about color blindness already:

How else can people with color blindness be helped; through inclusive design, for example, re-designing games!  As we learned in Day 20, there's nothing wrong with indicating meaning with color, as long as there is also another way to indicate meaning.  Mattel is redesigning their popular games with this in mind, making games like UNO, that rely on color recognition accessible for people with color blindness.  For example, for the 300 million people around the world with color blindness, a color coded card isn't accessible.  Mattel is fixing this by adding a shape corresponding to each of the colors, so red cards, will also have a circle, meaning there are two ways to know which cards are red.

#InclusiveDesign #100DaysOfA11y

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